Red is not done yet, yellow is incomplete, and green is done.
- Draw shapes:
rectangles
ellipses
polygons
freehand
- Edit shapes:
color
line drawing
scale
rotate - Timeline:
Add frames
Delete frames
Copy, paste, move frames - Layers
- Export:
.swf
.sc
Video
Animated GIF
Images
HTML5
PDF
SVG - Import:
Images
Sound
SVG
.sc
Video
Animated GIF
.fla
- Old-style (Flash 8 - Flash CS4)
- New-style (Flash CS5)
.swf (maybe) - Actionscript
- Publish
- Python module system
- Colors and Gradients editor
- Raster Image Editor
Your python binary package yields some errors
ReplyDeletehttp://codepad.org/vCSqyQPS
Also, I'm still checking out your progress. Coming a long nicely, wish I could run the binary. Also, what do you think about SMIL output? I feel like that's the direction these types of apps should go. Also, although I think it's a good idea to carry over an actionscript-esque language to ease coders and animatiors into it, I think SMIL and SVG is the future as soon as cross-browser hardware acceleration comes to fruition.
DeleteYou might be getting that error if you don't have ctypes installed. You can check whether you have ctypes by opening up a Python interpreter (such as IDLE) and typeing 'import ctypes' without quotes.
ReplyDeleteThe reason I am focusing on Actionscript rather than, say, SMIL, is so that Lightningbeam can create both SWF files and HTML5 ones without any re-coding. If SMIL is added in, that would break compatibility with SWF. SVG, on the other hand, I do plan on implementing, as some browsers handle it better than Canvas.
How come you haven't updated Lightningbeam in a while?
ReplyDeleteI've been busy. I should be able to start working on it again next week.
DeleteAlthough there aren't nearly as many green features on there for me to use yet, I'll definitely be keeping my eyes out for this one!
ReplyDelete